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Data Formats

Binary-to-Text

Match Code

(Crockford Base32 encoded)

15 random bytes

The first 20 bits are overridden based on the client type:

Deck Code

(Crockford Base32 encoded)

Short Form

Byte 0:

Byte 1:

Bytes 2, 5, 8, …:

Bytes 3, 6, 9, …:

Bytes 4, 7, 10, …:

Long Form

Byte 0:

Bytes 1, 2, 3, …:

Match Recording

(removed pending redesign)

Custom Card

Effect Definition

For all effects:

0: ATK (static)

1: DEF (static)

2: ATK (static, once per turn)

3: ATK+n

4: DEF+n

5: Empower (card)

6: Empower (Tribe)

7: Heal

8: Lifesteal

9: Numb

10: Pierce

11: Summon

12: Summon Rank

13: Summon Tribe

14: Unity

(if Tribe is (none), create a fake tribe containing only this card)

128: Coin

129: If Card

130: Per Card

131: If Tribe

132: VS Tribe

133: If Stat

134: Setup

135: Limit

136: VS Card

137: If Rank

138: VS Rank

139: If Win

140: If Tie

Condition Flags

Appendix A: Card Indices

This section contains spoilers.

Global

Boss

Mini-Boss

Enemy

Tribe