0 |
WallMin |
float64 |
-0.9 |
Lower bound of wall Y position range in meters. |
1 |
WallMax |
float64 |
1.1 |
Upper bound of wall Y position range in meters. |
2 |
WallGapStart |
float64 |
2.5 |
Distance scale between the midpoints of the upper and lower wall. The upper and lower walls are touching at around 1.47. |
3 |
WallGap100 |
float64 |
2.25 |
Distance scale between the midpoints of the upper and lower wall after 100 walls have been passed. This value is linearly interpolated and extrapolated. |
4 |
FirstWallDist |
float64 |
5 |
The X axis position of the first wall. The bee starts at x=-3. |
5 |
WallDist |
float64 |
5 |
The X axis distance between consecutive walls in meters. |
6 |
CountdownLength |
float64 |
3 |
The maximum number in the countdown (3, 2, 1, GO!) |
7 |
CountdownTime |
float64 |
0.75 |
The number of seconds between numbers in the countdown. |
8 |
GoTime |
float64 |
1 |
The amount of time "GO!" is displayed at the end of the countdown before gameplay begins. |
9 |
SpeedStart |
float64 |
0.05 |
The bee's X axis speed at the start of the game, in meters per frame (60 frames per second). |
10 |
Speed100 |
float64 |
0.1 |
The bee's X axis speed after 100 walls have been passed. The speed is linearly interpolated and extrapolated. |
11 |
FlapVelocity |
float64 |
4.5 |
The Y axis velocity of the bee immediately after a flap, in meters per second. |
12 |
GravityScale |
float64 |
1.5 |
A multiplier that affects the gravity on the bee (a multiplier of 1 results in 9.8 meters per second per second gravity) |
13 |
ScorePerWall |
float64 |
15 |
The number of points awarded for passing a wall. |
14 |
ScorePerWallCombo |
float64 |
0 |
The number of points awarded for passing a wall, multiplied by the combo counter. |
15 |
ScorePerPassedEnemy |
float64 |
30 |
The number of points awarded for passing a wasp. |
16 |
ScorePerPassedEnemyCombo |
float64 |
0 |
The number of points awarded for passing a wasp, multiplied by the combo counter. |
17 |
ScorePerKilledEnemy |
float64 |
10 |
The number of points awarded for killing a wasp while invulnerable. |
18 |
ScorePerKilledEnemyCombo |
float64 |
10 |
The number of points awarded for killing a wasp while invulnerable, multiplied by the combo counter. |
19 |
ScorePerFlower |
float64 |
10 |
The number of points awarded for touching a flower. |
20 |
ScorePerFlowerCombo |
float64 |
10 |
The number of points awarded for touching a flower, multiplied by the combo counter. |
21 |
HoneyInvulnTime |
float64 |
5 |
The number of seconds after touching honey that the bee is invulenerable. |
22 |
HoneyMinCombo |
float64 |
8 |
The minimum combo count before honey can spawn. |
23 |
EnemyHeightMin |
float64 |
1.25 |
|
24 |
EnemyHeightMax |
float64 |
3.5 |
|
25 |
EnemyMinCombo |
float64 |
4 |
|
26 |
EnemyMinProgress |
float64 |
8 |
|
27 |
EnemySpeed |
float64 |
0.75 |
|