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| Interface Summary | |
|---|---|
| ChangeSet | Interface representing the set of changes in an entity. |
| ChangeSetBacked | Interface introduced to objects exposing ChangeSet information |
| ChangeSetPersister<K> | Interface to be implemented by classes that can synchronize between data stores and ChangeSets. |
| ChangeSetSynchronizer<E extends ChangeSetBacked> | Interface to be implemented by classes that can synchronize between entities and ChangeSets. |
| EntityInstantiator<BACKING_INTERFACE,STATE> | Interface to be implemented by classes that can instantiate and configure entities. |
| StateBackedCreator<T,STATE> | encapsulates the instantiator of state-backed classes and populating them with the provided state. |
| Class Summary | |
|---|---|
| AbstractConstructorEntityInstantiator<BACKING_INTERFACE,STATE> | Try for a constructor taking state: failing that, try a no-arg constructor and then setUnderlyingNode(). |
| ChangeSetConfiguration<T> | |
| HashMapChangeSet | Simple ChangeSet implementation backed by a HashMap. |
| StateProvider | |
| Exception Summary | |
|---|---|
| ChangeSetPersister.NotFoundException | Exception thrown in alternate control flow if getPersistentState finds no entity data. |
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