| OpenLayers. | |
| Functions | |
| OpenLayers. | |
| setExtent | |
| getNodeType | |
| setStyle | Use to set all the style attributes to a SVG node. |
| dashStyle | |
| createNode | |
| createRenderRoot | {DOMElement} The specific render engine’s root element |
| createRoot | {DOMElement} The main root element to which we’ll add vectors |
| createDefs | {DOMElement} The element to which we’ll add the symbol definitions |
| drawPoint | This method is only called by the renderer itself. |
| drawCircle | This method is only called by the renderer itself. |
| drawLineString | This method is only called by the renderer itself. |
| drawLinearRing | This method is only called by the renderer itself. |
| drawPolygon | This method is only called by the renderer itself. |
| drawRectangle | This method is only called by the renderer itself. |
| drawSurface | This method is only called by the renderer itself. |
| importSymbol | add a new symbol definition from the rendererer’s symbol hash |
setStyle: function( node, style, options )
Use to set all the style attributes to a SVG node.
Takes care to adjust stroke width and point radius to be resolution-relative
| node | {SVGDomElement} An SVG element to decorate |
| style | {Object} |
| options | {Object} Currently supported options include ‘isFilled’ {Boolean} and ‘isStroked’ {Boolean} |
setExtent: function( extent, resolutionChanged )
getNodeType: function( geometry, style )
Use to set all the style attributes to a SVG node.
setStyle: function( node, style, options )
dashStyle: function( style, widthFactor )
createNode: function( type, id )
{DOMElement} The specific render engine’s root element
createRenderRoot: function()
{DOMElement} The main root element to which we’ll add vectors
createRoot: function()
{DOMElement} The element to which we’ll add the symbol definitions
createDefs: function()
This method is only called by the renderer itself.
drawPoint: function( node, geometry )
This method is only called by the renderer itself.
drawCircle: function( node, geometry, radius )
This method is only called by the renderer itself.
drawLineString: function( node, geometry )
This method is only called by the renderer itself.
drawLinearRing: function( node, geometry )
This method is only called by the renderer itself.
drawPolygon: function( node, geometry )
This method is only called by the renderer itself.
drawRectangle: function( node, geometry )
This method is only called by the renderer itself.
drawSurface: function( node, geometry )
add a new symbol definition from the rendererer’s symbol hash
importSymbol: function ( graphicName )