Returns the path to this script.
_getScriptLocation : function()
Invoked when the control is activated in toggle mode
activate : function()
Adds the value to the set.
add : function( value )
Adds all the elements of the given collection to this set.
addAll : function( set )
Set background color and transparent color if defined
addBackground: function( backgrnd, olbackgrnd )
Add the coordinate system information to an object.
addCoordSys: function( featOrFilt, fsys )
Creates an edge between two vertices.
addEdge : function( parentName, childName )
Set the size of the requested image.
addImageSize: function( imsize, olsize )
Add a collection of layers to another collection of layers.
addLayers: function( ll, lyrs )
Called after the initialize method.
afterInitialized : function()
Validates that this instance has been configured right.
afterInitialized : function()
afterSetup : function()
afterSetup : function()
Register the onclick event handler
afterSetup : function()
afterSetup : function()
afterSetup : function()
afterSetup : function()
Destroys the created plugin div.
beforeDestroy : function()
beforeDestroyed : function()
beforeDestroyed : function()
beforeDestroyed : function()
beforeDestroyed : function()
beforeDestroyed : function()
beforeDestroyed : function()
beforeDestroyed : function()
Clears the set.
clear : function()
Clones the graph.
clone : function()
Checks if the set contains the value or not.
contains : function( value )
Copies all Properties from source to destination if they exist in source
Legato.Lang.CollectionUtils.copyIfExists = function( source, destination, properties )
create : function()
create : function()
Factory method for creating a Legato.Control.Legend.Plugin.LayerFunction instance.
create : function( layer )
Factory method for creating a Legato.Control.Legend.Plugin.LayerName instance.
create : function( layer )
Factory method for creating a Legato.Control.Legend.Plugin.LayerRemove instance.
create : function( layer )
create : function()
Factory method for creating a Legato.Control.Legend.Plugin.LayerVisibility instance.
create : function( layer )
{DOMElement} The element to which we’ll add the symbol definitions
createDefs: function()
createNode: function( type, id )
{DOMElement} The specific render engine’s root element
createRenderRoot: function()
{DOMElement} The main root element to which we’ll add vectors
createRoot: function()